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Charlotte Johnson
Charlotte Johnson
Senior Character Artist at King
London, United Kingdom

Summary

I am a creative artist with 10 years of game industry experience across both console and mobile. As someone with a lifelong passion for video games, I thrive on creating believable, appealing characters while continually pushing the boundaries within game development. I have previous industry experience as a lighting, VFX and environment artist.

I enjoy working in a collaborative, passionate and driven team with like-minded individuals to deliver a high quality product with impressive visuals.

Key skills:

•Maya
•3D Studio Max
•Zbrush
•Photoshop
•Quixel Suite
•Substance Painter
•Mudbox
•Xnormal
•Unity

Skills

Concept Art3D ModelingDigital SculptingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

  • D3fuwaakya73
    • Mobile Game
      Farm Heroes Champions
    • Year
      2018
    • Role
      Senior Games Artist
    • Company
      King
  • Farmheroessupersaga
    • Mobile Game
      Farm Heroes Super Saga
    • Year
      2016
    • Role
      Senior Games Artist
    • Company
      King
  • Hungry shark world feat
    • Mobile Game
      Hungry Shark World
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Future Games of London
  • If game
    • Mobile Game
      IF...
    • Year
      2014
    • Role
      3D Environment Artist
    • Company
      If You Can
  • 376059 killzone mercenary ps vita front cover
    • Video Game
      Killzone Mercenary
    • Year
      2013
    • Role
      3D Asset artist
    • Company
      Guerrilla Cambridge
  • Maxresdefault
    • Mobile Game
      Kinectimals Unleashed
    • Year
      2012
    • Role
      Junior 3D Artist
    • Company
      Frontier Developments
  • 6114756 l
    • Video Game
      Kinect: Disneyland Adventures
    • Year
      2011
    • Role
      Junior Lighting Artist
    • Company
      Frontier Developments

Experience

  • Senior 3D Character Artist at King
    London, United Kingdom
    March 2018 - Present

    •Sole character artist within a specialized Central Art team

    •Working closely with Visual Development to 3D concept ideas and help visualize design in 3D

    •Working closely with game teams to support and create high quality characters

    •Liaising with Technical artist to help improve tools, pipeline and resources

    •R&D to push visual quality on a mobile platform

  • Senior Artist at King
    London, United Kingdom
    November 2015 - March 2018

    •Lead 3D artist responsible for environments and assets

    •Creating lowpoly handpainted assets

    •Creating custom terrains and prop placement to make rich and atmospheric environments.

    •Concepting and paintovers

    •Managing outsource and giving feedback briefs to ensure all outsourced assets are to a high quality.

    •Working closely with the Art Director to concept new environments while considering readability and technical limitations

    •Working closely with the Tech Artist to explore new pipelines and workflows for our in house engine.

    •Experienced with Agile Development

  • Senior Environment Artist at Future Games of London
    London, United Kingdom
    April 2015 - November 2015

    •Creating Highpoly sculpts and Lowpoly in-game assets

    •Creating custom and tillable high quality hand painted textures

    • Sole artist for one level

    •Creating complex terrain

    •Set Dressing and prop placement to make believable, rich and atmospheric environments

    •Lighting direction that creates atmosphere, adds realism, tone and depth to a scene.

    •Experienced with Agile Development.

  • Artist at If You Can
    London, United Kingdom
    July 2003 - March 2015

    •Creating Highpoly sculpts and Lowpoly in-game assets.

    •Creating custom and tillable high quality hand painted textures.

    •Creating modular assets for fast iteration of levels.

    •Integrate assets into Unity and creating prefabs.

    •Liaising with Designers for level design. Sculpting, retopologizing, UVing and terrain painting.

    •Set Dressing and prop placement to make believable, rich and atmospheric environments.

    •Lighting direction that creates atmosphere, and adds realism, tone and depth to a scene.

    •Working closely with the Art Director to concept new environments while considering readability and technical limitations.

    •Iterate on game assets and environments through paint overs and concepts.

    •Creating VFX using Unity's Shuriken system.

    •Experienced with Agile Development.

  • Asset Artist at Guerrilla Games
    Cambridge, United Kingdom
    January 2013 - July 2013

    •Create, iterate and polish 3D assets via modelling, Uving and texturing.

    •Produced texture variants for damaged and destroyed assets.

    •Mentoring junior Artists

    •Created collisions and optimised assets while considering PS Vita limitations.

    •Working closely with the Art Outsource Lead to give feedback briefs and ensure all outsourced assets are to a high quality.

    •Diligently bug-fix and optimise asset content to the highest standard.

  • 3D Environment Artist at Frontier Developments
    Cambridge, United Kingdom
    August 2011 - December 2012

    •Creating Highpoly sculpts and Lowpoly in-game assets.

    •Creating custom and tillable high quality hand painted textures.

    •Creating designs and assets for the kinectimcals Unleashed store.

    •Creating modular assets for procedurally generated environments.

    •Unity pipeline to integrate assets.

    •Working closely with the Art Lead to concept new environments while considering readability,technical limitations and requirements of levels.

    •Iterate on game assets and environments through paint overs and concepts.

    •Creating custom animations for assets in game.

  • Jr Lighting Artist at Frontier Developments
    Cambridge, United Kingdom
    November 2010 - September 2011

    •Realistic and stylised Lighting Styles.

    •Creating both the exterior and interior lighting within environments and cut scenes.

    •Ownership and creative control of lighting scenes

    •Working Closely with the Art Director to establish mood and atmosphere within lighting.

    •Strong sense of lighting theory; colour, exposure, artificial light, natural light and reflections.

    •Liaising with designers on game play to guide the player forward, highlight objectives and enemies through lighting.

    •Experienced with physical based lighting system.